added score
This commit is contained in:
@@ -82,25 +82,117 @@ n9 = [
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[1,1,1]
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[1,1,1]
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]
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]
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aa = [
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# a_a = [
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[1,1,1],
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# [1,1,1],
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[1,0,1],
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# [1,0,1],
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[1,1,1],
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# [1,1,1],
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[1,0,1]
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# [1,0,1],
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# [0,0,0]
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# ]
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# a_b = [
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# [1,1,0],
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# [1,1,1],
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# [1,0,1],
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# [1,1,1],
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# [0,0,0]
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# ]
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# a_c = [
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# [1,1,1],
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# [1,0,0],
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# [1,0,0],
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# [1,1,1],
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# [0,0,0]
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# ]
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# a_e = [
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# [1,1,1],
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# [1,1,0],
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# [1,0,0],
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# [1,1,1],
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# [0,0,0]
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# ]
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# a_o = [
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# [1,1,1],
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# [1,0,1],
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# [1,0,1],
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# [1,1,1],
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# [0,0,0]
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# ]
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# a_r = [
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# [1,1,1],
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# [1,0,1],
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# [1,1,0],
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# [1,0,1],
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# [0,0,0]
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# ]
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# a_s = [
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# [1,1,1],
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# [1,0,0],
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# [0,1,1],
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# [1,1,1],
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# [0,0,0]
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# ]
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### FONT: https://github.com/teryror/pixel-fonts/tree/master
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a_s = [
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[0,1,1,1,1,0],
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[1,1,0,0,1,1],
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[1,1,0,0,0,0],
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[0,1,1,1,0,0],
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[0,0,1,1,1,0],
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[0,0,0,0,1,1],
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[1,1,0,0,1,1],
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[0,1,1,1,1,0]
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]
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]
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ab = [
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a_c = [
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[1,1,0],
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[0,1,1,1,1,0],
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[1,1,1],
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[1,1,1,0,1,1],
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[1,0,1],
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[1,1,0,0,0,0],
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[1,1,1]
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,0,1,1],
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[0,1,1,1,1,0]
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]
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]
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ac = [
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a_o = [
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[1,1,1],
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[0,1,1,1,1,0],
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[1,0,0],
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[1,1,0,0,1,1],
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[1,0,0],
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[1,1,0,0,1,1],
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[1,1,1]
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[0,1,1,1,1,0]
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]
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a_r = [
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[1,1,1,1,1,0],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,1,1,1,0],
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[1,1,0,1,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1]
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]
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a_e = [
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[1,1,1,1,1,1],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,1,1,1],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,1,1,1]
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]
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]
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class color:
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class color:
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@@ -182,6 +274,10 @@ def make_sprite():
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return sprite_pixels, sprite_width, sprite_height
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return sprite_pixels, sprite_width, sprite_height
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def make_score():
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score = random.randint(0, 999999999)
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return score
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# red = color(255, 0, 0, 255)
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# red = color(255, 0, 0, 255)
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# blue = color(0, 0, 255, 255)
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# blue = color(0, 0, 255, 255)
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# green = color(0, 255, 0, 255)
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# green = color(0, 255, 0, 255)
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@@ -190,17 +286,6 @@ def make_sprite():
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black = color(0, 0, 0, 255)
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black = color(0, 0, 0, 255)
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white = color(255, 255, 255, 255)
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white = color(255, 255, 255, 255)
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# colors = [black, red, blue, green, purple, orange]
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# colors2 = [
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# black, # white-ish opposite of black
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# color(0, 192, 192, 255), # cyan opposite of red
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# color(192, 192, 0, 255), # yellow opposite of blue
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# color(192, 0, 192, 255), # magenta opposite of green
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# color(192, 192, 64, 255), # yellow-green opposite of purple
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# color(0, 128, 255, 255), # sky blue opposite of orange
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# ]
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red = color(255, 0, 0, 255)
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red = color(255, 0, 0, 255)
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cyan = color(0, 255, 255, 255)
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cyan = color(0, 255, 255, 255)
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@@ -234,6 +319,8 @@ colors2 = [
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lime
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lime
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]
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]
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text_bg = black
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next_board = make_next_board()
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next_board = make_next_board()
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nb1 = coord(88, 96, 128, 128)
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nb1 = coord(88, 96, 128, 128)
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nb2 = coord(1064, 96, 128, 128)
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nb2 = coord(1064, 96, 128, 128)
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@@ -243,6 +330,13 @@ b1 = coord(304, 40, 320, height=640)
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board2_height, board2_width, board2 = make_board()
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board2_height, board2_width, board2 = make_board()
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b2 = coord(656, 40, 320, height=640)
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b2 = coord(656, 40, 320, height=640)
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score1 = make_score()
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s1 = coord(84, 454, 136, height=32)
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sn1 = coord(74, 490, 156, height=20)
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score2 = make_score()
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s2 = coord(304, 40, 320, height=640)
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sn2 = coord(304, 40, 320, height=640)
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sprite_pixels, sprite_width, sprite_height = make_sprite()
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sprite_pixels, sprite_width, sprite_height = make_sprite()
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width = 1280
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width = 1280
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@@ -286,6 +380,21 @@ for y in range(height):
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get()
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get()
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else:
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else:
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Score
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elif x>=s1.x and x<s1.x+s1.width and y>=s1.y and y<s1.y+s1.height:
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yd = y-s1.y
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if x < (24+s1.x) and a_s[yd>>2][(x-s1.x)>>2]:
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pixels[x, y] = white.get()
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elif x<(52+s1.x) and x > (28+s1.x) and a_c[yd>>2][(x-(28+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(80+s1.x) and x > (56+s1.x) and a_o[yd>>2][(x-(56+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(108+s1.x) and x > (84+s1.x) and a_r[yd>>2][(x-(84+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x > (112+s1.x) and a_e[yd>>2][(x-(112+s1.x))>>2]:
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pixels[x, y] = white.get()
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else:
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pixels[x, y] = text_bg.get()
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####################### player 2
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####################### player 2
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### Board
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### Board
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elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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@@ -313,15 +422,31 @@ for y in range(height):
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pixels[x, y] = ((x+y)>>3,0,0)
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pixels[x, y] = ((x+y)>>3,0,0)
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offset = 0
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offset = 0
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numbers = [n0, n1, n2, n3, n4, n5, n6, n7, n8, n9, aa, ab, ac]
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numbers = [a_s, n0, n1, n2, n3, n4, n5, n6, n7, n8, n9]
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for num in numbers:
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for num in numbers:
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for y in range(len(num)*4):
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for y in range(len(num)<<2):
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for x in range(len(num[y>>2])*4):
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for x in range(len(num[y>>2])<<2):
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if num[y>>2][x>>2]:
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if num[y>>2][x>>2]:
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pixels[x+offset, y] = white.get()
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pixels[x+offset, y] = white.get()
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else:
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else:
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pixels[x+offset, y] = black.get()
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pixels[x+offset, y] = black.get()
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offset += 15
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offset += (len(num[0])<<2)+4
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letters = [a_s, a_c, a_o, a_r, a_e]
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offset = 0
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base_offset = 720-32
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for letter in letters:
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for y in range(len(letter)<<2):
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for x in range(len(letter[y>>2])<<2):
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if letter[y>>2][x>>2]:
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pixels[x+offset, y+base_offset] = white.get()
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else:
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pixels[x+offset, y+base_offset] = black.get()
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offset += (len(letter[0])<<2) + 4
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img.save("output/alpha.png")
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img.save("output/alpha.png")
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img.show()
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img.show()
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