updates
This commit is contained in:
@@ -196,12 +196,46 @@ a_e = [
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]
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]
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class color:
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class color:
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def __init__(self, red: int, green: int, blue: int, alpha: int = 255) -> None:
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def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None:
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self.r = red
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# Allow hex string input like "#ff8800" or "ff8800"
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self.g = green
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if isinstance(color, str):
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self.b = blue
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hexcode = color.lstrip("#")
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if len(hexcode) not in (6, 8):
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raise ValueError("Hex color must be 6 or 8 characters long")
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self.r = int(hexcode[0:2], 16)
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self.g = int(hexcode[2:4], 16)
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self.b = int(hexcode[4:6], 16)
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if len(hexcode) == 8:
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self.a = int(hexcode[6:8], 16)
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else:
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self.a = alpha
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else:
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# Regular RGB(A) input
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self.r = red
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self.g = green
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self.b = blue
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self.a = alpha
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def get(self) -> tuple[int, int, int]:
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def get(self) -> tuple[int, int, int]:
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return (self.r, self.g, self.b)
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return (self.r, self.g, self.b)
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def sub(self, n) -> tuple[int, int, int]:
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if self.r:
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r=self.r-n
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else:
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r=0
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if self.g:
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g=self.g-n
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else:
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g=0
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if self.b:
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b=self.b-n
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else:
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b=0
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return (r,g,b)
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def multiply(self, other) -> tuple[int, int, int]:
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def multiply(self, other) -> tuple[int, int, int]:
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r = other[0]
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r = other[0]
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g = other[1]
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g = other[1]
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@@ -241,7 +275,7 @@ def make_next_board():
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]
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]
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return next_board
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return next_board
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def make_board():
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def make_board(n: int):
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board_height = 20
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board_height = 20
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board_width = 10
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board_width = 10
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@@ -255,11 +289,13 @@ def make_board():
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board.append(line)
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board.append(line)
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for _ in range(board_height - 2):
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board.append([0,1,2,3,4,5,6,7,0,0])
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for _ in range(board_height - 3):
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line = []
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line = []
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for _ in range(board_width):
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for _ in range(board_width):
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line.append(random.randint(0, 5))
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line.append(random.randint(0, n-1))
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board.append(line)
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board.append(line)
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@@ -283,40 +319,48 @@ def make_score():
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# green = color(0, 255, 0, 255)
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# green = color(0, 255, 0, 255)
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# purple = color(160, 32, 240, 255)
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# purple = color(160, 32, 240, 255)
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# orange = color(255, 165, 0, 255)
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# orange = color(255, 165, 0, 255)
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black = color(0, 0, 0, 255)
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black = color("#000000")
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white = color(255, 255, 255, 255)
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white = color("#ffffff")
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red = color(255, 0, 0, 255)
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red = color("#ff0000")
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cyan = color(0, 255, 255, 255)
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cyan = color("#00ffff")
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blue = color("#0000ff")
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yellow = color("#fff200")
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green = color("#00ff00")
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magenta = color("#ff00ff")
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orange = color("#ff8000")
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sky_blue = color("#0080ff")
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purple = color("#9d00ff")
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lime = color("#5fdf5f")
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blue = color(0, 0, 255, 255)
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yellow = color(255, 255, 0, 255)
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green = color(0, 255, 0, 255)
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magenta = color(255, 0, 255, 255)
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orange = color(255, 128, 0, 255)
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sky_blue = color(0, 128, 255, 255)
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purple = color(160, 32, 240, 255)
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lime = color(64, 255, 64, 255)
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colors = [
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colors = [
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black,
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black,
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red,
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cyan,
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blue,
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blue,
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green,
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orange,
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orange,
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purple
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yellow,
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green,
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purple,
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red
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]
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]
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colors2 = [
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colors2 = [
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black,
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black,
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cyan,
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color("#0086f3"),
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yellow,
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color("#3d4fdc"),
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magenta,
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color("#fdab01"),
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sky_blue,
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color("#abcb04"),
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lime
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color("#02bdcd"),
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color("#d20f63"),
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color("#fe4b0f"),
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]
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]
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text_bg = black
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text_bg = black
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@@ -325,17 +369,17 @@ next_board = make_next_board()
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nb1 = coord(88, 96, 128, 128)
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nb1 = coord(88, 96, 128, 128)
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nb2 = coord(1064, 96, 128, 128)
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nb2 = coord(1064, 96, 128, 128)
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board_height, board_width, board = make_board()
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board_height, board_width, board = make_board(len(colors))
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b1 = coord(304, 40, 320, height=640)
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b1 = coord(304, 40, 320, 640)
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board2_height, board2_width, board2 = make_board()
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board2_height, board2_width, board2 = make_board(len(colors2))
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b2 = coord(656, 40, 320, height=640)
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b2 = coord(656, 40, 320, 640)
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score1 = make_score()
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score1 = make_score()
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s1 = coord(84, 454, 136, height=32)
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s1 = coord(84, 454, 136, 32)
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sn1 = coord(74, 490, 156, height=20)
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sn1 = coord(74, 490, 156, 20)
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score2 = make_score()
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score2 = make_score()
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s2 = coord(304, 40, 320, height=640)
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s2 = coord(1060, 454, 136, 32)
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sn2 = coord(304, 40, 320, height=640)
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sn2 = coord(1050, 490, 156, 20)
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sprite_pixels, sprite_width, sprite_height = make_sprite()
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sprite_pixels, sprite_width, sprite_height = make_sprite()
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@@ -356,15 +400,31 @@ for y in range(height):
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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xs = xd&0x1F
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xs = xd&0x1F
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ys = yd&0x1F
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ys = yd&0x1F
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if (xs == 31) or (ys==31):
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if (xs > 7 and xs < 24) and (ys > 7 and ys < 24): # middle
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if (xs == 0) or (ys == 0):
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pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(1)
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2)
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elif (not xs) or (not ys):
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pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFB0)
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# elif xs == ys or xs+ys==31:
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2)
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elif xs+ys<31: # top left edge
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if xs>ys:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFEF)
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else:
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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if xs>ys:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFD7)
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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# if (xs == 31) or (ys == 31):
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# if (xs == 0) or (ys == 0):
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(1)
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# else:
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2)
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# elif (not xs) or (not ys):
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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# else:
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Next Piece
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### Next Piece
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elif x>=nb1.x and x<nb1.x+nb1.width and y>=nb1.y and y<nb1.y+nb1.height:
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elif x>=nb1.x and x<nb1.x+nb1.width and y>=nb1.y and y<nb1.y+nb1.height:
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xd = x-nb1.x
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xd = x-nb1.x
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@@ -395,17 +455,49 @@ for y in range(height):
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pixels[x, y] = white.get()
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pixels[x, y] = white.get()
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else:
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else:
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pixels[x, y] = text_bg.get()
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pixels[x, y] = text_bg.get()
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elif x>=sn1.x and x<sn1.x+sn1.width and y>=sn1.y and y<sn1.y+sn1.height:
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pixels[x, y] = text_bg.get()
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####################### player 2
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####################### player 2
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### Board
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### Board
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elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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# xd = x-b2.x
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# yd = y-b2.y
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# pixels[x, y] = colors2[board2[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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xd = x-b2.x
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xd = x-b2.x
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yd = y-b2.y
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yd = y-b2.y
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pixels[x, y] = colors[board2[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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xs = xd&0x1F
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ys = yd&0x1F
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if (xs == 31) or (ys == 31):
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if (xs == 0) or (ys == 0):
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(1)
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else:
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(2)
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elif (not xs) or (not ys):
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Next Piece
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### Next Piece
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elif x>=nb2.x and x<nb2.x+nb2.width and y>=nb2.y and y<nb2.y+nb2.height:
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elif x>=nb2.x and x<nb2.x+nb2.width and y>=nb2.y and y<nb2.y+nb2.height:
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xd = x-nb2.x
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xd = x-nb2.x
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yd = y-nb2.y
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yd = y-nb2.y
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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pixels[x, y] = colors2[next_board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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### Score
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elif x>=s2.x and x<s2.x+s2.width and y>=s2.y and y<s2.y+s2.height:
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yd = y-s2.y
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if x < (24+s2.x) and a_s[yd>>2][(x-s2.x)>>2]:
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pixels[x, y] = white.get()
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elif x<(52+s2.x) and x > (28+s2.x) and a_c[yd>>2][(x-(28+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(80+s2.x) and x > (56+s2.x) and a_o[yd>>2][(x-(56+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(108+s2.x) and x > (84+s2.x) and a_r[yd>>2][(x-(84+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x > (112+s2.x) and a_e[yd>>2][(x-(112+s2.x))>>2]:
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pixels[x, y] = white.get()
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else:
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pixels[x, y] = text_bg.get()
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elif x>=sn2.x and x<sn2.x+sn2.width and y>=sn2.y and y<sn2.y+sn2.height:
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pixels[x, y] = text_bg.get()
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# ####################### player 2
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# ####################### player 2
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# ### Board
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# ### Board
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# elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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# elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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@@ -420,31 +512,31 @@ for y in range(height):
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####################### BG
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####################### BG
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else:
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else:
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pixels[x, y] = ((x+y)>>3,0,0)
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pixels[x, y] = ((x+y)>>3,0,0)
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offset = 0
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# offset = 0
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numbers = [a_s, n0, n1, n2, n3, n4, n5, n6, n7, n8, n9]
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# numbers = [a_s, n0, n1, n2, n3, n4, n5, n6, n7, n8, n9]
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for num in numbers:
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# for num in numbers:
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for y in range(len(num)<<2):
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# for y in range(len(num)<<2):
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for x in range(len(num[y>>2])<<2):
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# for x in range(len(num[y>>2])<<2):
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if num[y>>2][x>>2]:
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# if num[y>>2][x>>2]:
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pixels[x+offset, y] = white.get()
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# pixels[x+offset, y] = white.get()
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else:
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# else:
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pixels[x+offset, y] = black.get()
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# pixels[x+offset, y] = black.get()
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offset += (len(num[0])<<2)+4
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# offset += (len(num[0])<<2)+4
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letters = [a_s, a_c, a_o, a_r, a_e]
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# letters = [a_s, a_c, a_o, a_r, a_e]
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offset = 0
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# offset = 0
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base_offset = 720-32
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# base_offset = 720-32
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for letter in letters:
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# for letter in letters:
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for y in range(len(letter)<<2):
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# for y in range(len(letter)<<2):
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for x in range(len(letter[y>>2])<<2):
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# for x in range(len(letter[y>>2])<<2):
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if letter[y>>2][x>>2]:
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# if letter[y>>2][x>>2]:
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pixels[x+offset, y+base_offset] = white.get()
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# pixels[x+offset, y+base_offset] = white.get()
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else:
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# else:
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pixels[x+offset, y+base_offset] = black.get()
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# pixels[x+offset, y+base_offset] = black.get()
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offset += (len(letter[0])<<2) + 4
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# offset += (len(letter[0])<<2) + 4
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+31
-12
File diff suppressed because one or more lines are too long
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 13 KiB |
Submodule
+1
Submodule tet-cpu-plan added at 5ffaef21b6
Reference in New Issue
Block a user