import math I = 1 O = 2 T = 3 S = 4 Z = 5 J = 6 L = 7 class color: def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None: # Allow hex string input like "#ff8800" or "ff8800" if isinstance(color, str): hexcode = color.lstrip("#") if len(hexcode) not in (6, 8): raise ValueError("Hex color must be 6 or 8 characters long") self.r = int(hexcode[0:2], 16) self.g = int(hexcode[2:4], 16) self.b = int(hexcode[4:6], 16) if len(hexcode) == 8: self.a = int(hexcode[6:8], 16) else: self.a = alpha else: # Regular RGB(A) input self.r = red self.g = green self.b = blue self.a = alpha def get(self) -> tuple[int, int, int]: return (self.r, self.g, self.b) def sub(self, n) -> tuple[int, int, int]: if self.r: r=self.r-n else: r=0 if self.g: g=self.g-n else: g=0 if self.b: b=self.b-n else: b=0 return (r,g,b) def multiply(self, other) -> tuple[int, int, int]: r = other[0] g = other[1] b = other[2] return (((self.r * r) >> 8), ((self.g * g) >> 8), ((self.b * b)>>8)) def shiftr(self, n): return ((self.r >> n), (self.g >> n), (self.b >>n)) def mask(self, n): return ((self.r & n), (self.g & n), (self.b & n)) black = color("#000000") white = color("#ffffff") colors = [ color("#000000"), color("#00ffff"), color("#fff200"), color("#9d00ff"), color("#00ff00"), color("#ff0000"), color("#0000ff"), color("#ff8000") ] base_board = [ [I,I,I,I,L,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [S,S,L,L,L,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [T,S,S,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [T,T,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [T,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,J,0,T,0,0,Z,Z,0,J,0,0,L,0,0,0,0,0,O,O,0,0,0,0,S,0,0,0,L,0,0,S,0,O,O,0,J,J,T,0,0,0,0,J], [J,0,T,T,T,J,T,T,T,Z,Z,Z,Z,J,O,O,L,0,O,O,0,0,O,O,0,Z,Z,T,S,S,O,O,L,Z,Z,S,S,O,O,L,J,T,T,T,0,0,0,J], [J,J,J,T,J,J,I,I,I,I,Z,Z,J,J,O,O,L,L,O,O,I,I,I,I,Z,Z,T,T,T,S,O,O,L,L,Z,Z,S,L,L,L,J,I,I,I,I,0,J,J] ] next_piece = [ [T,T,T], [0,T,0] ] coord = 44 board_width = len(base_board[0]) board_height = len(base_board) width = board_width*32 height = board_height*32 from PIL import Image img2 = Image.open("output.jpg") pixels2 = img2.load() for t in range(len(base_board)-1): img = Image.new("RGB", (width, height)) pixels = img.load() board = [row[:] for row in base_board] for i in range(len(next_piece)): i_int = i + t for j in range(len(next_piece[i])): j_int = j + coord if board[i_int][j_int] == 0: board[i_int][j_int] = next_piece[i][j] for y in range(height): for x in range(width): xd = x yd = y color_internal = colors[board[yd>>5][xd>>5]] if board[yd>>5][xd>>5] != 0: xs = xd&0x1F ys = yd&0x1F if (xs > 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = color_internal.get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder pixels[x, y] = color_internal.mask(0xFFFFFFB0) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = color_internal.get() else: pixels[x, y] = color_internal.mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = color_internal.mask(0xFFFFFFD7) else: pixels[x, y] = color_internal.mask(0xFFFFFFC0) else: # if (x+y)&1: # pixels[x, y] = (0, 0, 255) # else: pixels[x, y] = pixels2[math.floor(x/1.5), math.floor(y/1.5)]#((x+y)>>2, (((1280+720)>>2)-((x+y)>>2)), 255) # img.save(f"output/folie_{t}_background.png") if t == 1: img.show()