import random from PIL import Image n0 = [ [1,1,1], [1,0,1], [1,0,1], [1,0,1], [1,1,1] ] n1 = [ [0,1,0], [1,1,0], [0,1,0], [0,1,0], [1,1,1] ] n2 = [ [1,1,1], [0,0,1], [1,1,1], [1,0,0], [1,1,1] ] n3 = [ [1,1,1], [0,0,1], [1,1,1], [0,0,1], [1,1,1] ] n4 = [ [1,0,1], [1,0,1], [1,1,1], [0,0,1], [0,0,1] ] n5 = [ [1,1,1], [1,0,0], [1,1,1], [0,0,1], [1,1,1] ] n6 = [ [1,1,1], [1,0,0], [1,1,1], [1,0,1], [1,1,1] ] n7 = [ [1,1,1], [0,0,1], [0,0,1], [0,0,1], [0,0,1] ] n8 = [ [1,1,1], [1,0,1], [1,1,1], [1,0,1], [1,1,1] ] n9 = [ [1,1,1], [1,0,1], [1,1,1], [0,0,1], [1,1,1] ] ### FONT: https://github.com/teryror/pixel-fonts/tree/master a_s = [ [0,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,0,0], [0,1,1,1,0,0], [0,0,1,1,1,0], [0,0,0,0,1,1], [1,1,0,0,1,1], [0,1,1,1,1,0] ] a_c = [ [0,1,1,1,1,0], [1,1,1,0,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,0,1,1], [0,1,1,1,1,0] ] a_o = [ [0,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [0,1,1,1,1,0] ] a_r = [ [1,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,1,1,1,0], [1,1,0,1,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1] ] a_e = [ [1,1,1,1,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,1,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,1,1,1] ] class color: def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None: # Allow hex string input like "#ff8800" or "ff8800" if isinstance(color, str): hexcode = color.lstrip("#") if len(hexcode) not in (6, 8): raise ValueError("Hex color must be 6 or 8 characters long") self.r = int(hexcode[0:2], 16) self.g = int(hexcode[2:4], 16) self.b = int(hexcode[4:6], 16) if len(hexcode) == 8: self.a = int(hexcode[6:8], 16) else: self.a = alpha else: # Regular RGB(A) input self.r = red self.g = green self.b = blue self.a = alpha def get(self) -> tuple[int, int, int]: return (self.r, self.g, self.b) def sub(self, n) -> tuple[int, int, int]: if self.r: r=self.r-n else: r=0 if self.g: g=self.g-n else: g=0 if self.b: b=self.b-n else: b=0 return (r,g,b) def multiply(self, other) -> tuple[int, int, int]: r = other[0] g = other[1] b = other[2] return (((self.r * r) >> 8), ((self.g * g) >> 8), ((self.b * b)>>8)) def shiftr(self, n): return ((self.r >> n), (self.g >> n), (self.b >>n)) def mask(self, n): return ((self.r & n), (self.g & n), (self.b & n)) class coord: def __init__(self, x, y, width, height) -> None: self.x = x self.y = y self.width = width self.height = height def make_next_board(): next_board = [ [0, 0, 0, 0], [0, 0, 0, 0], [0, 1, 0, 0], [1, 1, 1, 0], ] return next_board def make_board(n: int): board_height = 20 board_width = 10 board = [] for _ in range(2): line = [] for _ in range(board_width): line.append(0) board.append(line) board.append([0,1,2,3,4,5,6,7,0,0]) for _ in range(board_height - 3): line = [] for _ in range(board_width): line.append(random.randint(0, n-1)) board.append(line) return board_height, board_width, board def make_sprite(): sprite = Image.open("img/bitmap.png") sprite_pixels = sprite.load() sprite_width, sprite_height = sprite.size return sprite_pixels, sprite_width, sprite_height def make_score(): score = random.randint(0, 999999999) return score black = color("#000000") white = color("#ffffff") red = color("#ff0000") cyan = color("#00ffff") blue = color("#0000ff") yellow = color("#fff200") green = color("#00ff00") magenta = color("#ff00ff") orange = color("#ff8000") sky_blue = color("#0080ff") purple = color("#9d00ff") lime = color("#5fdf5f") colors = [ black, cyan, blue, orange, yellow, green, purple, red ] colors2 = [ black, color("#0086f3"), color("#3d4fdc"), color("#fdab01"), color("#abcb04"), color("#02bdcd"), color("#d20f63"), color("#fe4b0f"), ] text_bg = black next_board = make_next_board() nb1 = coord(88, 96, 128, 128) nb2 = coord(1064, 96, 128, 128) board_height, board_width, board = make_board(len(colors)) b1 = coord(304, 40, 320, 640) board2_height, board2_width, board2 = make_board(len(colors2)) b2 = coord(656, 40, 320, 640) score1 = make_score() s1 = coord(84, 454, 136, 32) sn1 = coord(74, 490, 156, 20) score2 = make_score() s2 = coord(1060, 454, 136, 32) sn2 = coord(1050, 490, 156, 20) sprite_pixels, sprite_width, sprite_height = make_sprite() width = 1280 height = 720 img = Image.new("RGB", (width, height)) pixels = img.load() for y in range(height): for x in range(width): ####################### player 1 ### Board if x>=b1.x and x=b1.y and y>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111]) xs = xd&0x1F ys = yd&0x1F if (xs > 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = colors[board[yd>>5][xd>>5]].get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFB0) # elif xs == ys or xs+ys==31: # pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = colors[board[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFD7) else: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Next Piece elif x>=nb1.x and x=nb1.y and y>5][xd>>5]].shiftr(1) else: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(2) elif (not xs) or (not ys): pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Score elif x>=s1.x and x=s1.y and y>2][(x-s1.x)>>2]: pixels[x, y] = white.get() elif x<(52+s1.x) and x > (28+s1.x) and a_c[yd>>2][(x-(28+s1.x))>>2]: pixels[x, y] = white.get() elif x<(80+s1.x) and x > (56+s1.x) and a_o[yd>>2][(x-(56+s1.x))>>2]: pixels[x, y] = white.get() elif x<(108+s1.x) and x > (84+s1.x) and a_r[yd>>2][(x-(84+s1.x))>>2]: pixels[x, y] = white.get() elif x > (112+s1.x) and a_e[yd>>2][(x-(112+s1.x))>>2]: pixels[x, y] = white.get() else: pixels[x, y] = text_bg.get() elif x>=sn1.x and x=sn1.y and y=b2.x and x=b2.y and y>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111]) xd = x-b2.x yd = y-b2.y xs = xd&0x1F ys = yd&0x1F if (xs == 31) or (ys == 31): if (xs == 0) or (ys == 0): pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(1) else: pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(2) elif (not xs) or (not ys): pixels[x, y] = colors2[board2[yd>>5][xd>>5]].get() else: pixels[x, y] = colors2[board2[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Next Piece elif x>=nb2.x and x=nb2.y and y>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111]) ### Score elif x>=s2.x and x=s2.y and y>2][(x-s2.x)>>2]: pixels[x, y] = white.get() elif x<(52+s2.x) and x > (28+s2.x) and a_c[yd>>2][(x-(28+s2.x))>>2]: pixels[x, y] = white.get() elif x<(80+s2.x) and x > (56+s2.x) and a_o[yd>>2][(x-(56+s2.x))>>2]: pixels[x, y] = white.get() elif x<(108+s2.x) and x > (84+s2.x) and a_r[yd>>2][(x-(84+s2.x))>>2]: pixels[x, y] = white.get() elif x > (112+s2.x) and a_e[yd>>2][(x-(112+s2.x))>>2]: pixels[x, y] = white.get() else: pixels[x, y] = text_bg.get() elif x>=sn2.x and x=sn2.y and y>3, (((1280+720)>>3)-((x+y)>>3)), 0) img.save("output/alpha.png") img.show()