import random from PIL import Image n0 = [ [1,1,1], [1,0,1], [1,0,1], [1,0,1], [1,1,1] ] n_x = [ [0,0,0], [0,0,0], [1,0,1], [0,1,0], [1,0,1] ] hexnumbers = [ [ # 0 [1,1,1], [1,0,1], [1,0,1], [1,0,1], [1,1,1] ], [ # 1 [0,1,0], [1,1,0], [0,1,0], [0,1,0], [1,1,1] ], [ # 2 [1,1,1], [0,0,1], [1,1,1], [1,0,0], [1,1,1] ], [ # 3 [1,1,1], [0,0,1], [1,1,1], [0,0,1], [1,1,1] ], [ # 4 [1,0,1], [1,0,1], [1,1,1], [0,0,1], [0,0,1] ], [ # 5 [1,1,1], [1,0,0], [1,1,1], [0,0,1], [1,1,1] ], [ # 6 [1,1,1], [1,0,0], [1,1,1], [1,0,1], [1,1,1] ], [ # 7 [1,1,1], [0,0,1], [0,0,1], [0,0,1], [0,0,1] ], [ # 8 [1,1,1], [1,0,1], [1,1,1], [1,0,1], [1,1,1] ], [ # 9 [1,1,1], [1,0,1], [1,1,1], [0,0,1], [1,1,1] ], [ # A (10) [1,1,1], [1,0,1], [1,1,1], [1,0,1], [1,0,1] ], [ # B (11) [1,1,0], [1,0,1], [1,1,0], [1,0,1], [1,1,0] ], [ # C (12) [1,1,1], [1,0,0], [1,0,0], [1,0,0], [1,1,1] ], [ # D (13) [1,1,0], [1,0,1], [1,0,1], [1,0,1], [1,1,0] ], [ # E (14) [1,1,1], [1,0,0], [1,1,1], [1,0,0], [1,1,1] ], [ # F (15) [1,1,1], [1,0,0], [1,1,1], [1,0,0], [1,0,0] ] ] ### FONT: https://github.com/teryror/pixel-fonts/tree/master a_p = [ [1,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,1,1,1,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0] ] a_1 = [ [0,0,0,1,1,0], [0,0,1,1,1,0], [0,1,1,1,1,0], [1,1,0,1,1,0], [0,0,0,1,1,0], [0,0,0,1,1,0], [0,0,0,1,1,0], [0,0,0,1,1,0] ] a_2 = [ [0,1,1,1,1,0], [1,1,0,0,1,1], [0,0,0,0,1,1], [0,0,0,1,1,0], [0,0,1,1,0,0], [0,1,1,0,0,0], [1,1,0,0,0,0], [1,1,1,1,1,1] ] a_s = [ [0,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,0,0], [0,1,1,1,0,0], [0,0,1,1,1,0], [0,0,0,0,1,1], [1,1,0,0,1,1], [0,1,1,1,1,0] ] a_h = [ [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,1,1,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1] ] a_w = [ [1,1,0,0,1,0,0,1,1], [1,1,0,0,1,0,0,1,1], [1,1,0,1,1,1,0,1,1], [1,1,1,1,1,1,1,1,1], [0,1,1,1,0,1,1,1,0], [0,1,1,1,0,1,1,1,0], [0,1,1,0,0,0,1,1,0], [0,0,1,0,0,0,1,0,0] ] a_c = [ [0,1,1,1,1,0], [1,1,1,0,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,0,1,1], [0,1,1,1,1,0] ] a_o = [ [0,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [0,1,1,1,1,0] ] a_r = [ [1,1,1,1,1,0], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1], [1,1,1,1,1,0], [1,1,0,1,1,1], [1,1,0,0,1,1], [1,1,0,0,1,1] ] a_e = [ [1,1,1,1,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,1,1,1], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,0,0,0,0], [1,1,1,1,1,1] ] class color: def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None: # Allow hex string input like "#ff8800" or "ff8800" if isinstance(color, str): hexcode = color.lstrip("#") if len(hexcode) not in (6, 8): raise ValueError("Hex color must be 6 or 8 characters long") self.r = int(hexcode[0:2], 16) self.g = int(hexcode[2:4], 16) self.b = int(hexcode[4:6], 16) if len(hexcode) == 8: self.a = int(hexcode[6:8], 16) else: self.a = alpha else: # Regular RGB(A) input self.r = red self.g = green self.b = blue self.a = alpha def get(self) -> tuple[int, int, int]: return (self.r, self.g, self.b) def sub(self, n) -> tuple[int, int, int]: if self.r: r=self.r-n else: r=0 if self.g: g=self.g-n else: g=0 if self.b: b=self.b-n else: b=0 return (r,g,b) def multiply(self, other) -> tuple[int, int, int]: r = other[0] g = other[1] b = other[2] return (((self.r * r) >> 8), ((self.g * g) >> 8), ((self.b * b)>>8)) def shiftr(self, n): return ((self.r >> n), (self.g >> n), (self.b >>n)) def mask(self, n): return ((self.r & n), (self.g & n), (self.b & n)) class coord: def __init__(self, x, y, width, height) -> None: self.x = x self.y = y self.width = width self.height = height def make_next_board(): next_board = [ [0, 0, 0, 0], [0, 0, 0, 0], [0, 1, 0, 0], [1, 1, 1, 0], ] return next_board def make_board(n: int): board_height = 20 board_width = 10 board = [] for _ in range(2): line = [] for _ in range(board_width): line.append(0) board.append(line) board.append([0,1,2,3,4,5,6,7,0,0]) for _ in range(board_height - 3): line = [] for _ in range(board_width): line.append(random.randint(0, n-1)) board.append(line) return board_height, board_width, board def make_sprite(): sprite = Image.open("img/bitmap.png") sprite_pixels = sprite.load() sprite_width, sprite_height = sprite.size return sprite_pixels, sprite_width, sprite_height def make_score(): score = random.randint(0, 999999999) return score black = color("#000000") white = color("#ffffff") red = color("#ff0000") cyan = color("#00ffff") blue = color("#0000ff") yellow = color("#fff200") green = color("#00ff00") magenta = color("#ff00ff") orange = color("#ff8000") sky_blue = color("#0080ff") purple = color("#9d00ff") lime = color("#5fdf5f") colors = [ black, cyan, blue, orange, yellow, green, purple, red ] colors2 = [ black, color("#0086f3"), color("#3d4fdc"), color("#fdab01"), color("#abcb04"), color("#02bdcd"), color("#d20f63"), color("#fe4b0f"), ] text_bg = black next_board = make_next_board() nb1 = coord(88, 104, 128, 128) next_board1 = make_next_board() nb2 = coord(1064, 104, 128, 128) board_height, board_width, board = make_board(len(colors)) b1 = coord(304, 40, 320, 640) board2_height, board2_width, board2 = make_board(len(colors2)) b2 = coord(656, 40, 320, 640) score0 = make_score() s1 = coord(84, 332, 136, 32) sn1 = coord(74, 368, 156, 20) score1 = make_score() s2 = coord(1060, 332, 136, 32) sn2 = coord(1050, 368, 156, 20) mm0 = coord(576, 155, 128, 128) mm1 = coord(576, 437, 128, 128) lm0 = coord(120, 476, 58, 32) lm1 = coord(120, 516, 58, 32) lm2 = coord(120, 556, 64, 32) lm3 = coord(120, 596, 64, 32) rm0 = coord(1096, 476, 58, 32) rm1 = coord(1096, 516, 58, 32) rm2 = coord(1096, 556, 64, 32) rm3 = coord(1096, 596, 64, 32) width = 1280 height = 720 img = Image.new("RGB", (width, height)) pixels = img.load() menu = 1 for y in range(height): for x in range(width): ### BG if (x+y)&1: pixels[x, y] = (0, 0, 255) else: pixels[x, y] = ((x+y)>>3, (((1280+720)>>3)-((x+y)>>3)), 0) ####################### MENU if menu and x >= mm0.x and x < (mm0.x + mm0.width) and y >= mm0.y and y < (mm0.y + mm0.height): xd = x-mm0.x yd = y-mm0.y xs = xd >> 3 ys = yd >> 3 if x > mm0.x+3 and y>mm0.y+3 and xd> 3)-ys)<<1 and xs >2: pixels[x, y] = (255,255,255) elif (xs == ys*2 or xs==((mm0.width-8 >> 3)-ys)<<1) and xs >2 and xs <14: pixels[x, y] = (32,32,32) else: pixels[x, y] = black.get() else: pixels[x, y] = (128,128,128) elif menu and x >= mm1.x and x < (mm1.x + mm1.width) and y >= mm1.y and y < (mm1.y + mm1.height): xd = x-mm1.x-4 yd = y-mm1.y-4 xs = xd >> 3 ys = yd >> 3 if x > mm1.x+3 and y>mm1.y+3 and xd 4: # left pixels[x, y] = white.get() elif xs == 11 and ys < 8 and ys > 4: # right pixels[x, y] = white.get() elif ys == 2 and xs < 10 and xs > 4: # top pixels[x, y] = white.get() elif ys == 12 and xs < 10 and xs > 4: # bot pixels[x, y] = white.get() # Orthogonal elif xs+ys == 7 and xs >1 and ys >1: # top left pixels[x, y] = white.get() elif xs+ys == 21 and xs >8 and ys >9: # bot right pixels[x, y] = white.get() elif ys-xs == 7 and xs < 6 and ys > 8: # bot left pixels[x, y] = white.get() elif xs-ys == 7 and xs > 8 and ys < 5: # top right pixels[x, y] = white.get() # Arrow Head elif xs-ys == 4 and xs > 8 and xs < 12: # left pixels[x, y] = white.get() elif xs+ys == 18 and xs > 10 and xs <14: # right pixels[x, y] = white.get() # Aliasing elif (xs==ys==11) or (xs==ys==3) or (xs==11 and ys==3) or (xs==3 and ys==11): pixels[x, y] = (32,32,32) else: pixels[x, y] = black.get() else: pixels[x, y] = (128,128,128) ####################### Left Side ### Board elif x>=b1.x and x=b1.y and y 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = colors[board[yd>>5][xd>>5]].get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFB0) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = colors[board[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFD7) else: pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Next Piece elif x>=nb1.x and x=nb1.y and y 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid next_boarder pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFB0) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFD7) else: pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Score text elif x>=s1.x and x=s1.y and y>2][(x-s1.x)>>2]: pixels[x, y] = white.get() elif x<(52+s1.x) and x > (28+s1.x) and a_c[yd>>2][(x-(28+s1.x))>>2]: pixels[x, y] = white.get() elif x<(80+s1.x) and x > (56+s1.x) and a_o[yd>>2][(x-(56+s1.x))>>2]: pixels[x, y] = white.get() elif x<(108+s1.x) and x > (84+s1.x) and a_r[yd>>2][(x-(84+s1.x))>>2]: pixels[x, y] = white.get() elif x > (112+s1.x) and a_e[yd>>2][(x-(112+s1.x))>>2]: pixels[x, y] = white.get() ### Score num elif x>=sn1.x and x=sn1.y and y= 74 and x < 86) and n0[yd>>2][(x -74)>>2]): pixels[x, y] = white.get() elif ((x >= 90 and x < 102) and n_x[yd>>2][(x -90)>>2]): pixels[x, y] = white.get() elif ((x >= 106 and x < 118) and hexnumbers[score0>>28&0b1111][yd>>2][(x -106)>>2]): pixels[x, y] = white.get() elif ((x >= 122 and x < 134) and hexnumbers[score0>>24&0b1111][yd>>2][(x -122)>>2]): pixels[x, y] = white.get() elif ((x >= 138 and x < 150) and hexnumbers[score0>>20&0b1111][yd>>2][(x -138)>>2]): pixels[x, y] = white.get() elif ((x >= 154 and x < 166) and hexnumbers[score0>>16&0b1111][yd>>2][(x -154)>>2]): pixels[x, y] = white.get() elif ((x >= 170 and x < 182) and hexnumbers[score0>>12&0b1111][yd>>2][(x -170)>>2]): pixels[x, y] = white.get() elif ((x >= 186 and x < 198) and hexnumbers[score0>>8&0b1111][yd>>2][(x -186)>>2]): pixels[x, y] = white.get() elif ((x >= 202 and x < 214) and hexnumbers[score0>>4&0b1111][yd>>2][(x -202)>>2]): pixels[x, y] = white.get() elif ((x >= 218 and x < 230) and hexnumbers[score0&0b1111][yd>>2][(x -218)>>2]): pixels[x, y] = white.get() else: pixels[x, y] = black.get() # pixels[x, y] = text_bg.get() ### Menu elif x >= lm0.x and x < (lm0.x + lm0.width) and y >= lm0.y and y < (lm0.y + lm0.height): xd = x-lm0.x yd = y-lm0.y xs = xd-34 if xd < (24) and a_p[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (33) and a_1[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= lm1.x and x < (lm1.x + lm1.width) and y >= lm1.y and y < (lm1.y + lm1.height): xd = x-lm1.x yd = y-lm1.y xs = xd-34 if xd < (24) and a_p[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (33) and a_2[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= lm2.x and x < (lm2.x + lm2.width) and y >= lm2.y and y < (lm2.y + lm2.height): xd = x-lm2.x yd = y-lm2.y xs = xd-28 if xd < (24) and a_s[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (27) and a_w[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= lm3.x and x < (lm3.x + lm3.width) and y >= lm3.y and y < (lm3.y + lm3.height): xd = x-lm3.x yd = y-lm3.y xs = xd-28 if xd < (24) and a_h[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (27) and a_w[yd>>2][xs>>2]: pixels[x, y] = white.get() ####################### Right Board ### Board elif x>=b2.x and x=b2.y and y 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = colors[board2[yd>>5][xd>>5]].get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder pixels[x, y] = colors[board2[yd>>5][xd>>5]].mask(0xFFFFFFB0) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = colors[board2[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[board2[yd>>5][xd>>5]].mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = colors[board2[yd>>5][xd>>5]].mask(0xFFFFFFD7) else: pixels[x, y] = colors[board2[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Next Piece elif x>=nb2.x and x=nb2.y and y 7 and xs < 24) and (ys > 7 and ys < 24): # middle pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].get() elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid next_boarder pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].mask(0xFFFFFFB0) elif xs+ys<31: # top left edge if xs>ys: pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].get() else: pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].mask(0xFFFFFFEF) else: if xs>ys: pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].mask(0xFFFFFFD7) else: pixels[x, y] = colors[next_board1[yd>>5][xd>>5]].mask(0xFFFFFFC0) ### Score Text elif x>=s2.x and x=s2.y and y>2][(x-s2.x)>>2]: pixels[x, y] = white.get() elif x<(52+s2.x) and x > (28+s2.x) and a_c[yd>>2][(x-(28+s2.x))>>2]: pixels[x, y] = white.get() elif x<(80+s2.x) and x > (56+s2.x) and a_o[yd>>2][(x-(56+s2.x))>>2]: pixels[x, y] = white.get() elif x<(108+s2.x) and x > (84+s2.x) and a_r[yd>>2][(x-(84+s2.x))>>2]: pixels[x, y] = white.get() elif x > (112+s2.x) and a_e[yd>>2][(x-(112+s2.x))>>2]: pixels[x, y] = white.get() ### Score Num elif x>=sn2.x and x=sn2.y and y= 1050 and x < 1062) and n0[yd>>2][(x -1050)>>2]): pixels[x, y] = white.get() elif ((x >= 1066 and x < 1078) and n_x[yd>>2][(x -1066)>>2]): pixels[x, y] = white.get() elif ((x >= 1082 and x < 1094) and hexnumbers[score1>>28&0b1111][yd>>2][(x -1082)>>2]): pixels[x, y] = white.get() elif ((x >= 1098 and x < 1110) and hexnumbers[score1>>24&0b1111][yd>>2][(x -1098)>>2]): pixels[x, y] = white.get() elif ((x >= 1114 and x < 1126) and hexnumbers[score1>>20&0b1111][yd>>2][(x -1114)>>2]): pixels[x, y] = white.get() elif ((x >= 1130 and x < 1142) and hexnumbers[score1>>16&0b1111][yd>>2][(x -1130)>>2]): pixels[x, y] = white.get() elif ((x >= 1146 and x < 1158) and hexnumbers[score1>>12&0b1111][yd>>2][(x -1146)>>2]): pixels[x, y] = white.get() elif ((x >= 1162 and x < 1174) and hexnumbers[score1>>8&0b1111][yd>>2][(x -1162)>>2]): pixels[x, y] = white.get() elif ((x >= 1178 and x < 1190) and hexnumbers[score1>>4&0b1111][yd>>2][(x -1178)>>2]): pixels[x, y] = white.get() elif ((x >= 1194 and x < 1206) and hexnumbers[score1&0b1111][yd>>2][(x -1194)>>2]): pixels[x, y] = white.get() else: pixels[x, y] = black.get() ### Menu elif x >= rm0.x and x < (rm0.x + rm0.width) and y >= rm0.y and y < (rm0.y + rm0.height): xd = x-rm0.x yd = y-rm0.y xs = xd-34 if xd < (24) and a_p[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (33) and a_1[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= rm1.x and x < (rm1.x + rm1.width) and y >= rm1.y and y < (rm1.y + rm1.height): xd = x-rm1.x yd = y-rm1.y xs = xd-34 if xd < (24) and a_p[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (33) and a_2[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= rm2.x and x < (rm2.x + rm2.width) and y >= rm2.y and y < (rm2.y + rm2.height): xd = x-rm2.x yd = y-rm2.y xs = xd-28 if xd < (24) and a_s[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (27) and a_w[yd>>2][xs>>2]: pixels[x, y] = white.get() elif x >= rm3.x and x < (rm3.x + rm3.width) and y >= rm3.y and y < (rm3.y + rm3.height): xd = x-rm3.x yd = y-rm3.y xs = xd-28 if xd < (24) and a_h[yd>>2][xd>>2]: pixels[x, y] = white.get() elif xd > (27) and a_w[yd>>2][xs>>2]: pixels[x, y] = white.get() img.save("output/alpha.png") img.show()