430 lines
11 KiB
Python
430 lines
11 KiB
Python
import random
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from PIL import Image
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n0 = [
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[1,1,1],
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[1,0,1],
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[1,0,1],
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[1,0,1],
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[1,1,1]
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]
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n1 = [
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[0,1,0],
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[1,1,0],
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[0,1,0],
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[0,1,0],
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[1,1,1]
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]
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n2 = [
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[1,1,1],
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[0,0,1],
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[1,1,1],
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[1,0,0],
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[1,1,1]
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]
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n3 = [
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[1,1,1],
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[0,0,1],
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[1,1,1],
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[0,0,1],
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[1,1,1]
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]
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n4 = [
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[1,0,1],
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[1,0,1],
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[1,1,1],
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[0,0,1],
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[0,0,1]
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]
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n5 = [
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[1,1,1],
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[1,0,0],
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[1,1,1],
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[0,0,1],
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[1,1,1]
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]
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n6 = [
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[1,1,1],
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[1,0,0],
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[1,1,1],
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[1,0,1],
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[1,1,1]
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]
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n7 = [
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[1,1,1],
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[0,0,1],
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[0,0,1],
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[0,0,1],
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[0,0,1]
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]
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n8 = [
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[1,1,1],
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[1,0,1],
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[1,1,1],
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[1,0,1],
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[1,1,1]
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]
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n9 = [
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[1,1,1],
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[1,0,1],
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[1,1,1],
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[0,0,1],
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[1,1,1]
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]
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### FONT: https://github.com/teryror/pixel-fonts/tree/master
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a_s = [
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[0,1,1,1,1,0],
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[1,1,0,0,1,1],
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[1,1,0,0,0,0],
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[0,1,1,1,0,0],
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[0,0,1,1,1,0],
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[0,0,0,0,1,1],
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[1,1,0,0,1,1],
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[0,1,1,1,1,0]
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]
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a_c = [
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[0,1,1,1,1,0],
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[1,1,1,0,1,1],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,0,1,1],
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[0,1,1,1,1,0]
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]
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a_o = [
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[0,1,1,1,1,0],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[0,1,1,1,1,0]
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]
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a_r = [
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[1,1,1,1,1,0],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1],
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[1,1,1,1,1,0],
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[1,1,0,1,1,1],
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[1,1,0,0,1,1],
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[1,1,0,0,1,1]
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]
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a_e = [
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[1,1,1,1,1,1],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,1,1,1],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,0,0,0,0],
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[1,1,1,1,1,1]
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]
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class color:
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def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None:
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# Allow hex string input like "#ff8800" or "ff8800"
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if isinstance(color, str):
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hexcode = color.lstrip("#")
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if len(hexcode) not in (6, 8):
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raise ValueError("Hex color must be 6 or 8 characters long")
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self.r = int(hexcode[0:2], 16)
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self.g = int(hexcode[2:4], 16)
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self.b = int(hexcode[4:6], 16)
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if len(hexcode) == 8:
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self.a = int(hexcode[6:8], 16)
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else:
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self.a = alpha
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else:
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# Regular RGB(A) input
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self.r = red
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self.g = green
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self.b = blue
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self.a = alpha
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def get(self) -> tuple[int, int, int]:
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return (self.r, self.g, self.b)
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def sub(self, n) -> tuple[int, int, int]:
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if self.r:
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r=self.r-n
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else:
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r=0
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if self.g:
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g=self.g-n
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else:
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g=0
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if self.b:
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b=self.b-n
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else:
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b=0
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return (r,g,b)
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def multiply(self, other) -> tuple[int, int, int]:
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r = other[0]
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g = other[1]
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b = other[2]
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return (((self.r * r) >> 8), ((self.g * g) >> 8), ((self.b * b)>>8))
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def shiftr(self, n):
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return ((self.r >> n), (self.g >> n), (self.b >>n))
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def mask(self, n):
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return ((self.r & n), (self.g & n), (self.b & n))
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class coord:
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def __init__(self, x, y, width, height) -> None:
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def make_next_board():
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next_board = [
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[0, 0, 0, 0],
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[0, 0, 0, 0],
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[0, 1, 0, 0],
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[1, 1, 1, 0],
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]
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return next_board
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def make_board(n: int):
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board_height = 20
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board_width = 10
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board = []
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for _ in range(2):
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line = []
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for _ in range(board_width):
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line.append(0)
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board.append(line)
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board.append([0,1,2,3,4,5,6,7,0,0])
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for _ in range(board_height - 3):
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line = []
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for _ in range(board_width):
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line.append(random.randint(0, n-1))
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board.append(line)
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return board_height, board_width, board
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def make_sprite():
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sprite = Image.open("img/bitmap.png")
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sprite_pixels = sprite.load()
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sprite_width, sprite_height = sprite.size
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return sprite_pixels, sprite_width, sprite_height
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def make_score():
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score = random.randint(0, 999999999)
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return score
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black = color("#000000")
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white = color("#ffffff")
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red = color("#ff0000")
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cyan = color("#00ffff")
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blue = color("#0000ff")
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yellow = color("#fff200")
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green = color("#00ff00")
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magenta = color("#ff00ff")
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orange = color("#ff8000")
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sky_blue = color("#0080ff")
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purple = color("#9d00ff")
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lime = color("#5fdf5f")
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colors = [
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black,
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cyan,
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blue,
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orange,
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yellow,
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green,
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purple,
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red
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]
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colors2 = [
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black,
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color("#0086f3"),
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color("#3d4fdc"),
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color("#fdab01"),
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color("#abcb04"),
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color("#02bdcd"),
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color("#d20f63"),
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color("#fe4b0f"),
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]
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text_bg = black
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next_board = make_next_board()
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nb1 = coord(88, 96, 128, 128)
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nb2 = coord(1064, 96, 128, 128)
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board_height, board_width, board = make_board(len(colors))
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b1 = coord(304, 40, 320, 640)
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board2_height, board2_width, board2 = make_board(len(colors2))
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b2 = coord(656, 40, 320, 640)
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score1 = make_score()
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s1 = coord(84, 454, 136, 32)
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sn1 = coord(74, 490, 156, 20)
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score2 = make_score()
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s2 = coord(1060, 454, 136, 32)
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sn2 = coord(1050, 490, 156, 20)
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width = 1280
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height = 720
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img = Image.new("RGB", (width, height))
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pixels = img.load()
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for y in range(height):
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for x in range(width):
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####################### player 1
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### Board
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if x>=b1.x and x<b1.x+b1.width and y>=b1.y and y<b1.y+b1.height:
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xd = x-b1.x
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yd = y-b1.y
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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xs = xd&0x1F
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ys = yd&0x1F
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if (xs > 7 and xs < 24) and (ys > 7 and ys < 24): # middle
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pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFB0)
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# elif xs == ys or xs+ys==31:
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# pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2)
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elif xs+ys<31: # top left edge
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if xs>ys:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFEF)
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else:
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if xs>ys:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFD7)
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else:
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pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Next Piece
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elif x>=nb1.x and x<nb1.x+nb1.width and y>=nb1.y and y<nb1.y+nb1.height:
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xd = x-nb1.x
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yd = y-nb1.y
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xs = xd&0x1F
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ys = yd&0x1F
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if (xs == 31) or (ys==31):
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if (xs == 0) or (ys == 0):
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(1)
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else:
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(2)
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elif (not xs) or (not ys):
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Score
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elif x>=s1.x and x<s1.x+s1.width and y>=s1.y and y<s1.y+s1.height:
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yd = y-s1.y
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if x < (24+s1.x) and a_s[yd>>2][(x-s1.x)>>2]:
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pixels[x, y] = white.get()
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elif x<(52+s1.x) and x > (28+s1.x) and a_c[yd>>2][(x-(28+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(80+s1.x) and x > (56+s1.x) and a_o[yd>>2][(x-(56+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(108+s1.x) and x > (84+s1.x) and a_r[yd>>2][(x-(84+s1.x))>>2]:
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pixels[x, y] = white.get()
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elif x > (112+s1.x) and a_e[yd>>2][(x-(112+s1.x))>>2]:
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pixels[x, y] = white.get()
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else:
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pixels[x, y] = text_bg.get()
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elif x>=sn1.x and x<sn1.x+sn1.width and y>=sn1.y and y<sn1.y+sn1.height:
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pixels[x, y] = text_bg.get()
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####################### player 2
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### Board
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elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
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# xd = x-b2.x
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# yd = y-b2.y
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# pixels[x, y] = colors2[board2[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
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xd = x-b2.x
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yd = y-b2.y
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xs = xd&0x1F
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ys = yd&0x1F
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if (xs == 31) or (ys == 31):
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if (xs == 0) or (ys == 0):
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(1)
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else:
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(2)
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elif (not xs) or (not ys):
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors2[board2[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Next Piece
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elif x>=nb2.x and x<nb2.x+nb2.width and y>=nb2.y and y<nb2.y+nb2.height:
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xd = x-nb2.x
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yd = y-nb2.y
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xs = xd&0x1F
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ys = yd&0x1F
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if (xs == 31) or (ys==31):
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if (xs == 0) or (ys == 0):
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(1)
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else:
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(2)
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elif (not xs) or (not ys):
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get()
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else:
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pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
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### Score
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elif x>=s2.x and x<s2.x+s2.width and y>=s2.y and y<s2.y+s2.height:
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yd = y-s2.y
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if x < (24+s2.x) and a_s[yd>>2][(x-s2.x)>>2]:
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pixels[x, y] = white.get()
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elif x<(52+s2.x) and x > (28+s2.x) and a_c[yd>>2][(x-(28+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(80+s2.x) and x > (56+s2.x) and a_o[yd>>2][(x-(56+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x<(108+s2.x) and x > (84+s2.x) and a_r[yd>>2][(x-(84+s2.x))>>2]:
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pixels[x, y] = white.get()
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elif x > (112+s2.x) and a_e[yd>>2][(x-(112+s2.x))>>2]:
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pixels[x, y] = white.get()
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else:
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pixels[x, y] = text_bg.get()
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elif x>=sn2.x and x<sn2.x+sn2.width and y>=sn2.y and y<sn2.y+sn2.height:
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pixels[x, y] = text_bg.get()
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else:
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if (x+y)&1:
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pixels[x, y] = (0, 0, 255)
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else:
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pixels[x, y] = ((x+y)>>3, (((1280+720)>>3)-((x+y)>>3)), 0)
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img.save("output/alpha.png")
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img.show()
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