feat: add volume change OSD modules for audio sink and source and added Default Sink and Source to the Bar
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+4
-2
@@ -68,10 +68,12 @@ PanelWindow {
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// TODO: Add bluetooth, network, audio, power, maybe HW monitor
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Tray{}
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// AudioSource{}
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AudioSink{}
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Battery{}
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Network {}
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Network{}
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IdleButton { panelWindow: panel }
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PowerButton {}
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PowerButton{}
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}
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}
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@@ -0,0 +1,36 @@
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pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Services.Pipewire
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Item {
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id: root
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PwObjectTracker {
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objects: [ Pipewire.defaultAudioSink ]
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}
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property var audioSink: Pipewire.defaultAudioSink
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property bool exists: audioSink != null
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property bool mute: audioSink?.audio?.muted ?? false
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property real volume: Math.round((audioSink?.audio?.volume ?? 0) * 1000) / 10
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property bool volumeChanged: false
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Connections {
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target: audioSink?.audio
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function onVolumeChanged() {
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root.volumeChanged = true;
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hideTimer.restart();
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}
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}
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Timer {
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id: hideTimer
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interval: 1000
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onTriggered: root.volumeChanged = false
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}
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}
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@@ -0,0 +1,36 @@
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pragma Singleton
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import QtQuick
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import Quickshell
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import Quickshell.Services.Pipewire
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Item {
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id: root
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PwObjectTracker {
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objects: [ Pipewire.defaultAudioSource ]
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}
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property var audioSource: Pipewire.defaultAudioSource
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property bool exists: audioSource != null
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property bool mute: audioSource?.audio?.muted ?? false
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property real volume: Math.round((audioSource?.audio?.volume ?? 0) * 1000) / 10
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property bool volumeChanged: false
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Connections {
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target: audioSource?.audio
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function onVolumeChanged() {
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root.volumeChanged = true;
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hideTimer.restart();
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}
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}
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Timer {
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id: hideTimer
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interval: 1000
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onTriggered: root.volumeChanged = false
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}
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}
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@@ -0,0 +1,2 @@
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singleton Sink DefaultSinkState.qml
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singleton Source DefaultSourceState.qml
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@@ -0,0 +1,63 @@
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import QtQuick
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import "../../../config"
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import "../states/Audio"
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import Quickshell.Hyprland
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MouseArea {
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id: audioButton
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width: Math.max(audioRow.width + Config.spacing_fun(height)*3.5, height)
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height: bar.height
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: Sink.exists
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Rectangle {
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anchors.fill: parent
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color: audioButton.containsMouse ? Colors.tertiary : Qt.alpha(Colors.tertiaryContainer, 0.25)
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radius: Config.radius_fun(audioButton.height)
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border.width: Config.border_width
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border.color: audioButton.containsMouse ? Colors.tertiaryContainer_fg
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: Colors.secondaryContainer_fg
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Row {
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id: audioRow
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width: audioSourceText.width + audioSinkText.width + audioPercentageText.width + Config.spacing_fun(height)*2
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height: parent.height
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spacing: Config.spacing_fun(height)/2
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anchors.centerIn: parent
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Text {
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id: audioSourceText
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text: (Source.mute ? "" :
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"")
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anchors.verticalCenter: parent.verticalCenter
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font.pixelSize: Config.iconSize(bar.height)
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font.family: Config.font
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color: audioButton.containsMouse ? Colors.tertiary_fg : Colors.primary
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rightPadding: Config.spacing_fun(height)*1.5
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}
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Text {
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id: audioSinkText
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text: (Sink.mute ? "" :
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Sink.volume > 60 ? "" :
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Sink.volume > 30 ? "" :
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"")
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anchors.verticalCenter: parent.verticalCenter
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font.pixelSize: Config.iconSize(bar.height)
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font.family: Config.font
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color: audioButton.containsMouse ? Colors.tertiary_fg : Colors.primary
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}
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Text {
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id: audioPercentageText
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text: Sink.volume + "%"
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anchors.verticalCenter: parent.verticalCenter
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font.pixelSize: Config.iconSize(bar.height)
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font.family: Config.font
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color: audioButton.containsMouse ? Colors.tertiary_fg : Colors.primary
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}
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}
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}
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}
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@@ -0,0 +1,32 @@
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import QtQuick
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import "../../../config"
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import "../states/Audio"
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MouseArea {
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id: audioButton
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width: Math.max(audioText.width + Config.spacing_fun(height)*2, height)
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height: bar.height
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: Sink.exists
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Rectangle {
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anchors.fill: parent
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color: audioButton.containsMouse ? Colors.tertiary : Qt.alpha(Colors.tertiaryContainer, 0.25)
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radius: Config.radius_fun(audioButton.height)
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border.width: Config.border_width
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border.color: audioButton.containsMouse ? Colors.tertiaryContainer_fg
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: Colors.secondaryContainer_fg
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Text {
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id: audioText
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text: (Source.mute ? "" :
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"")
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anchors.centerIn: parent
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font.pixelSize: Config.iconSize(bar.height)
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font.family: Config.font
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color: audioButton.containsMouse ? Colors.tertiary_fg : Colors.primary
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}
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}
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}
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