rework of IdleButton
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@@ -1,6 +1,7 @@
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import QtQuick
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import Quickshell
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import Quickshell.Hyprland
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import Quickshell.Wayland
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import Quickshell.Io
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import "../../../config"
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import "../states/Idle"
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@@ -12,16 +13,29 @@ MouseArea {
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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required property PanelWindow panelWindow
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IdleInhibitor {
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id: idleInhibitor
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window: panelWindow
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enabled: IdleState.idle
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}
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IdleMonitor {
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id: idleMonitor
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enabled: true
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timeout: 30
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respectInhibitors: true
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}
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onClicked: {
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var newState = IdleState.idle ? 0 : 1
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console.log("[IdleButton] Toggling idle: " + (newState ? "enabled" : "disabled"))
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idleToggleProc.startDetached()
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IdleState.idle = newState
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IdleState.idle = !IdleState.idle
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console.log("[IdleButton] Toggling idle: " + (IdleState.idle ? "enabled" : "disabled"))
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}
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Rectangle {
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anchors.fill: parent
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color: idleButton.containsMouse ? Colors.tertiary : Qt.alpha(Colors.tertiaryContainer, 0.25)
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color: idleButton.containsMouse ? Colors.tertiary : idleMonitor.isIdle ? Qt.alpha(Colors.secondary, 0.25) : Qt.alpha(Colors.tertiaryContainer, 0.25)
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radius: Config.radius_fun(idleButton.height)
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border.width: Config.border_width
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border.color: (
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@@ -42,10 +56,4 @@ MouseArea {
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)
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}
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}
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Process {
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id: idleToggleProc
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command: ["sh", "-c", Config.configDir + "/modules/bar/scripts/Idle.sh"]
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running: false
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}
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}
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