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minimal_tetris_py/gpu.py
T
2026-06-10 21:58:50 +02:00

422 lines
10 KiB
Python

import random
from PIL import Image
n0 = [
[1,1,1],
[1,0,1],
[1,0,1],
[1,0,1],
[1,1,1]
]
n1 = [
[0,1,0],
[1,1,0],
[0,1,0],
[0,1,0],
[1,1,1]
]
n2 = [
[1,1,1],
[0,0,1],
[1,1,1],
[1,0,0],
[1,1,1]
]
n3 = [
[1,1,1],
[0,0,1],
[1,1,1],
[0,0,1],
[1,1,1]
]
n4 = [
[1,0,1],
[1,0,1],
[1,1,1],
[0,0,1],
[0,0,1]
]
n5 = [
[1,1,1],
[1,0,0],
[1,1,1],
[0,0,1],
[1,1,1]
]
n6 = [
[1,1,1],
[1,0,0],
[1,1,1],
[1,0,1],
[1,1,1]
]
n7 = [
[1,1,1],
[0,0,1],
[0,0,1],
[0,0,1],
[0,0,1]
]
n8 = [
[1,1,1],
[1,0,1],
[1,1,1],
[1,0,1],
[1,1,1]
]
n9 = [
[1,1,1],
[1,0,1],
[1,1,1],
[0,0,1],
[1,1,1]
]
### FONT: https://github.com/teryror/pixel-fonts/tree/master
a_s = [
[0,1,1,1,1,0],
[1,1,0,0,1,1],
[1,1,0,0,0,0],
[0,1,1,1,0,0],
[0,0,1,1,1,0],
[0,0,0,0,1,1],
[1,1,0,0,1,1],
[0,1,1,1,1,0]
]
a_c = [
[0,1,1,1,1,0],
[1,1,1,0,1,1],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,1,0,1,1],
[0,1,1,1,1,0]
]
a_o = [
[0,1,1,1,1,0],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[0,1,1,1,1,0]
]
a_r = [
[1,1,1,1,1,0],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1],
[1,1,1,1,1,0],
[1,1,0,1,1,1],
[1,1,0,0,1,1],
[1,1,0,0,1,1]
]
a_e = [
[1,1,1,1,1,1],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,1,1,1,1],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,0,0,0,0],
[1,1,1,1,1,1]
]
class color:
def __init__(self, color=None, red=None, green=None, blue=None, alpha=255) -> None:
# Allow hex string input like "#ff8800" or "ff8800"
if isinstance(color, str):
hexcode = color.lstrip("#")
if len(hexcode) not in (6, 8):
raise ValueError("Hex color must be 6 or 8 characters long")
self.r = int(hexcode[0:2], 16)
self.g = int(hexcode[2:4], 16)
self.b = int(hexcode[4:6], 16)
if len(hexcode) == 8:
self.a = int(hexcode[6:8], 16)
else:
self.a = alpha
else:
# Regular RGB(A) input
self.r = red
self.g = green
self.b = blue
self.a = alpha
def get(self) -> tuple[int, int, int]:
return (self.r, self.g, self.b)
def sub(self, n) -> tuple[int, int, int]:
if self.r:
r=self.r-n
else:
r=0
if self.g:
g=self.g-n
else:
g=0
if self.b:
b=self.b-n
else:
b=0
return (r,g,b)
def multiply(self, other) -> tuple[int, int, int]:
r = other[0]
g = other[1]
b = other[2]
return (((self.r * r) >> 8), ((self.g * g) >> 8), ((self.b * b)>>8))
def shiftr(self, n):
return ((self.r >> n), (self.g >> n), (self.b >>n))
def mask(self, n):
return ((self.r & n), (self.g & n), (self.b & n))
class coord:
def __init__(self, x, y, width, height) -> None:
self.x = x
self.y = y
self.width = width
self.height = height
def make_next_board():
next_board = [
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 1, 0, 0],
[1, 1, 1, 0],
]
return next_board
def make_board(n: int):
board_height = 20
board_width = 10
board = []
for _ in range(2):
line = []
for _ in range(board_width):
line.append(0)
board.append(line)
board.append([0,1,2,3,4,5,6,7,0,0])
for _ in range(board_height - 3):
line = []
for _ in range(board_width):
line.append(random.randint(0, n-1))
board.append(line)
return board_height, board_width, board
def make_sprite():
sprite = Image.open("img/bitmap.png")
sprite_pixels = sprite.load()
sprite_width, sprite_height = sprite.size
return sprite_pixels, sprite_width, sprite_height
def make_score():
score = random.randint(0, 999999999)
return score
black = color("#000000")
white = color("#ffffff")
red = color("#ff0000")
cyan = color("#00ffff")
blue = color("#0000ff")
yellow = color("#fff200")
green = color("#00ff00")
magenta = color("#ff00ff")
orange = color("#ff8000")
sky_blue = color("#0080ff")
purple = color("#9d00ff")
lime = color("#5fdf5f")
colors = [
black,
cyan,
blue,
orange,
yellow,
green,
purple,
red
]
colors2 = [
black,
color("#0086f3"),
color("#3d4fdc"),
color("#fdab01"),
color("#abcb04"),
color("#02bdcd"),
color("#d20f63"),
color("#fe4b0f"),
]
text_bg = black
next_board = make_next_board()
nb1 = coord(88, 96, 128, 128)
nb2 = coord(1064, 96, 128, 128)
board_height, board_width, board = make_board(len(colors))
b1 = coord(304, 40, 320, 640)
board2_height, board2_width, board2 = make_board(len(colors2))
b2 = coord(656, 40, 320, 640)
score1 = make_score()
s1 = coord(84, 454, 136, 32)
sn1 = coord(74, 490, 156, 20)
score2 = make_score()
s2 = coord(1060, 454, 136, 32)
sn2 = coord(1050, 490, 156, 20)
sprite_pixels, sprite_width, sprite_height = make_sprite()
width = 1280
height = 720
img = Image.new("RGB", (width, height))
pixels = img.load()
for y in range(height):
for x in range(width):
####################### player 1
### Board
if x>=b1.x and x<b1.x+b1.width and y>=b1.y and y<b1.y+b1.height:
xd = x-b1.x
yd = y-b1.y
# pixels[x, y] = colors[board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
xs = xd&0x1F
ys = yd&0x1F
if (xs > 7 and xs < 24) and (ys > 7 and ys < 24): # middle
pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
elif (xs > 5 and xs < 26) and (ys > 5 and ys < 26): # mid boarder
pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFB0)
# elif xs == ys or xs+ys==31:
# pixels[x, y] = colors[board[yd>>5][xd>>5]].shiftr(2)
elif xs+ys<31: # top left edge
if xs>ys:
pixels[x, y] = colors[board[yd>>5][xd>>5]].get()
else:
pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFEF)
else:
if xs>ys:
pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFD7)
else:
pixels[x, y] = colors[board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
### Next Piece
elif x>=nb1.x and x<nb1.x+nb1.width and y>=nb1.y and y<nb1.y+nb1.height:
xd = x-nb1.x
yd = y-nb1.y
xs = xd&0x1F
ys = yd&0x1F
if (xs == 31) or (ys==31):
if (xs == 0) or (ys == 0):
pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(1)
else:
pixels[x, y] = colors[next_board[yd>>5][xd>>5]].shiftr(2)
elif (not xs) or (not ys):
pixels[x, y] = colors[next_board[yd>>5][xd>>5]].get()
else:
pixels[x, y] = colors[next_board[yd>>5][xd>>5]].mask(0xFFFFFFC0)
### Score
elif x>=s1.x and x<s1.x+s1.width and y>=s1.y and y<s1.y+s1.height:
yd = y-s1.y
if x < (24+s1.x) and a_s[yd>>2][(x-s1.x)>>2]:
pixels[x, y] = white.get()
elif x<(52+s1.x) and x > (28+s1.x) and a_c[yd>>2][(x-(28+s1.x))>>2]:
pixels[x, y] = white.get()
elif x<(80+s1.x) and x > (56+s1.x) and a_o[yd>>2][(x-(56+s1.x))>>2]:
pixels[x, y] = white.get()
elif x<(108+s1.x) and x > (84+s1.x) and a_r[yd>>2][(x-(84+s1.x))>>2]:
pixels[x, y] = white.get()
elif x > (112+s1.x) and a_e[yd>>2][(x-(112+s1.x))>>2]:
pixels[x, y] = white.get()
else:
pixels[x, y] = text_bg.get()
elif x>=sn1.x and x<sn1.x+sn1.width and y>=sn1.y and y<sn1.y+sn1.height:
pixels[x, y] = text_bg.get()
####################### player 2
### Board
elif x>=b2.x and x<b2.x+b2.width and y>=b2.y and y<b2.y+b2.height:
# xd = x-b2.x
# yd = y-b2.y
# pixels[x, y] = colors2[board2[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
xd = x-b2.x
yd = y-b2.y
xs = xd&0x1F
ys = yd&0x1F
if (xs == 31) or (ys == 31):
if (xs == 0) or (ys == 0):
pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(1)
else:
pixels[x, y] = colors2[board2[yd>>5][xd>>5]].shiftr(2)
elif (not xs) or (not ys):
pixels[x, y] = colors2[board2[yd>>5][xd>>5]].get()
else:
pixels[x, y] = colors2[board2[yd>>5][xd>>5]].mask(0xFFFFFFC0)
### Next Piece
elif x>=nb2.x and x<nb2.x+nb2.width and y>=nb2.y and y<nb2.y+nb2.height:
xd = x-nb2.x
yd = y-nb2.y
pixels[x, y] = colors2[next_board[yd>>5][xd>>5]].multiply(sprite_pixels[yd&0b0000000000011111, xd&0b0000000000011111])
### Score
elif x>=s2.x and x<s2.x+s2.width and y>=s2.y and y<s2.y+s2.height:
yd = y-s2.y
if x < (24+s2.x) and a_s[yd>>2][(x-s2.x)>>2]:
pixels[x, y] = white.get()
elif x<(52+s2.x) and x > (28+s2.x) and a_c[yd>>2][(x-(28+s2.x))>>2]:
pixels[x, y] = white.get()
elif x<(80+s2.x) and x > (56+s2.x) and a_o[yd>>2][(x-(56+s2.x))>>2]:
pixels[x, y] = white.get()
elif x<(108+s2.x) and x > (84+s2.x) and a_r[yd>>2][(x-(84+s2.x))>>2]:
pixels[x, y] = white.get()
elif x > (112+s2.x) and a_e[yd>>2][(x-(112+s2.x))>>2]:
pixels[x, y] = white.get()
else:
pixels[x, y] = text_bg.get()
elif x>=sn2.x and x<sn2.x+sn2.width and y>=sn2.y and y<sn2.y+sn2.height:
pixels[x, y] = text_bg.get()
else:
if (x+y)&1:
pixels[x, y] = (0, 0, 255)
else:
pixels[x, y] = ((x+y)>>3, (((1280+720)>>3)-((x+y)>>3)), 0)
img.save("output/alpha.png")
img.show()